Mario Party 8

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Mario Party 8
Boxart of Mario Party 8
North American box cover
For alternate box art, see the related gallery.
Developers Hudson Soft
CAProduction
Nintendo SPD Group No.4
Publisher Nintendo
Platform Wii
Release dates Original release:
USA May 29, 2007[1]
Europe June 22, 2007[2]
Spain June 29, 2007[3]
Australia July 19, 2007[4]
Japan July 26, 2007[5]
UK August 3, 2007[6]
South Africa February 2008[7]
HK July 12, 2008[8]
ROC July 12, 2008[9]
South Korea November 6, 2008[10]
Nintendo Selects Release:
Europe March 22, 2013[11]
Languages English (United States)
English (United Kingdom)
Japanese
French (Europe)
German
Italian
Korean
Spanish (Europe)
Genre Party
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:6 - Six years and older[?]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
ACB:G - General[?]
Modes Single player, multiplayer
Format
Optical disc
Input
Serial codes Japan RVL-RM8J-JPN
USA RVL-RM8E-USA
Europe RVL-RM8P-EUR

Mario Party 8 is the eighth home console installment of the Mario Party series and the thirteenth overall. It was first released in North America on May 29, 2007 for the Wii. It is the last Mario Party home console game to be developed by Hudson Soft before Nintendo Cube received control of the series.

Certain parts of the game, such as board gameplay, are displayed in a 4:3 ratio, fitted with borders on the left and right parts of the screen, while other portions such as the main menu, are matted to 16:9 widescreen.

Story[edit]

Yoshi claims victory in the Star Battle Arena
Yoshi is declared the winner of the Star Battle Arena, receiving a year's supply of Candy, the title of Superstar, and the Star Rod.

The exuberant ringmaster MC Ballyhoo and his talking hat, Big Top, have invited Mario and the rest of the crew to the Star Carnival. Ballyhoo holds a special event, the Star Battle Arena, in which a contestant must win five successive party duels across the five standard boards. The winner will be crowned the carnival's Superstar and receive a year's supply of Candy.

Once the player has claimed victory in all five duels, Ballyhoo holds an award ceremony to present the year's supply of Candy in addition to a special reward, which is revealed to be the magical Star Rod. Before the player can receive their reward, however, Bowser swoops in and steals the Star Rod before retreating to his own board, Bowser's Warped Orbit. The player and Ballyhoo then follow Bowser to his board for one final duel.

After the player triumphs over Bowser's chosen minion (either Blooper or Hammer Bro), he begrudgingly returns the Star Rod, only to quickly change his mind and challenge the player to a final showdown for the Star Rod. Using the Star Rod's magical powers, the player defeats Bowser, then returns to the carnival with Ballyhoo, where they are declared the Superstar.

Gameplay[edit]

The title screen with all of the characters.
The title screen displays the 12 characters available from the start.

Mario Party 8 uses the Wii Remote and its motion control capabilities in minigames, performing gestures such as pointing-and-shooting, turning, waving, shaking, and twisting the Wii Remote. Player-created Miis are also featured, often within crowds, in certain minigames, and as the player's character in Extra Mode. By playing regular party games, minigames, and completing the Star Battle Arena mode, players can earn Carnival Cards, which in turn can be spent to unlock figures and game features.

Mario Party 8 combines the social, strategic gameplay of traditional board games with quick, action-oriented minigames. Players can collect and win coins to trade them for Stars, buy Candy, and trigger special events on the board. Each board has a unique way of obtaining Stars, though most require finding a unique Star Space and trading a certain number of coins for one.

Before each game starts, MC Ballyhoo introduces the board, and each player rolls a Dice Block to determine the order of play. On every turn, each player rolls a Dice Block numbered one to ten to move along the game board. Prior to rolling, players can use Candy (if they possess any) and study the game board.

Party Tent[edit]

The Party Tent from Mario Party 8.
The Party Tent

The Party Tent is the main attraction of the Star Carnival in Mario Party 8. It appears in the lower right of the carnival and is the second-biggest tent. In this tent, characters can play on the six boards and play as any of the playable characters, not counting Miis. There are three game types.

Battle Royale and Tag Battle[edit]

In Battle Royale, everyone is pitted against each other, with each player having their own coin and star count. Each player can hold up to 3 pieces of Candy; if any more is collected afterwards, one of them has to be discarded to lower it back to 3. The color of the space each player lands on at the end of everyone's roll determines which type of minigame will be played, with Blue Spaces and DK Spaces putting the player in the blue category, Red Spaces and Bowser Spaces putting the player in the red category, and other spaces and non-space stops randomly putting the player into either the red or blue category. For instance, if two players are on Red Spaces and the other two players are on Blue Spaces, the minigame arrangement will be 2-vs-2.

In Tag Battle, players choose two teams of two and go head-to-head. Each team shares coins and stars, and can hold up to 5 pieces of Candy shared between the two members of the team. In Koopa's Tycoon Town, each Hotel now has two icons at the top, with both members of the team being shown if they own the Hotel. Minigame types are no longer determined by spaces; rather, they are randomly chosen between 4-Player and 2-vs-2 minigames, with the latter always pairing players based on their teams, and the prize money is given to each member rather than each team.

In both cases, at the end of everyone's roll, a minigame starts, and is randomly chosen in a wheel of all available minigames of said type. The prize for winning the minigame is usually 10 coins, given in full to every player who wins, including to each player in teams of two or three. However, there are also coin minigames in which players (or teams) collect coins in the minigame itself, which are then added to the coin counter of each player (or team in Tag Battle). In Winner or Dinner, the coins will be paid in full to each team member, rather than being divided between the two, and in Grabbin' Gold, each player in the 3-player team will similarly receive the full amount of coins the team collected. Rarely, however, a Battle Minigame will start, with each player waging coins determined by a roulette, which then get distributed back to the players based on their rankings in the minigames. Battle Minigames also occur in Tag Battle, although each team, not player, wages coins. Coins are still distributed via placement, rather than to the team with the victor.

Battle Royale and Tag Battle feature an event similar to the Last Five Turns Event from previous Mario Party titles, known as Chump Charity, which occurs once there are five turns remaining. During this event, MC Ballyhoo reviews the player (or team) rankings and offers the player (or team) in last place a free piece of Duelo Candy (in Koopa's Tycoon Town, the last-place player or team receives 30 coins instead); if multiple players are tied for last place, all of them receive the last-place prize. Before gameplay resumes, coin bag pickups are placed on every red space and single-coin pickups are placed on every other space. These pickups may only be collected once by the first player who reaches the space they are on. In King Boo's Haunted Hideaway, these coins and coin bags are removed once King Boo shuffles the board.

If a player crosses paths with an opponent while under the effects of a Duelo Candy (if multiple opponents are on the same space, the attacker can choose who to duel or let the game pick randomly), they will duel the opponent in a one-on-one Duel Minigame. The winner throws a dart at a spinning wheel to determine what prize they receive from the loser. If the attacker wins, they will be able to take Stars or coins, while if the defender wins, they will only be able to take coins.

After the last turn, a ceremony is held at the Star Carnival Stage, and if the Bonus Stars option is turned on, MC Ballyhoo announces Bonus Stars to players (or teams) who reach certain qualifications for them; if multiple players (or both teams) tie for a single ranking, all of the players who reached said qualifications receive the Bonus Stars. After the ceremony, the winner (or winning team in Duel Battle), which is the player (or team) with the most Stars and coins, becomes the Superstar. If multiple players (or both teams) tie for first place, the placement is then decided by dice rolls; the player (or team) who rolls the highest wins the battle.

The Bonus Stars that may be awarded at the end of a party are as follows:

  • Minigame Star: Awarded to the player(s) who won the most coins in minigames played at the end of each turn. Typically, this qualifies as the player who won the most minigames.
  • Candy Star: Awarded to the player(s) or team(s) who used the most Candy. This Bonus Star replaces the Orb Star from Mario Party 6 and Mario Party 7.
  • Green Star: Awarded to the player(s) or team(s) who landed on the most Green Spaces.
  • Running Star: Awarded to the player(s) or team(s) who traveled the most spaces. Teleportation mechanics and other means of movement besides dice rolls do not count toward this bonus.
  • Shopping Star: Awarded to the player(s) or team(s) who spent the most coins in Candy Shops.
  • Red Star: Awarded to the player(s) or team(s) who landed on the most Red Spaces. Landing on Bowser Spaces does not count toward this bonus.

Duel Battle[edit]

In Duel Battle, all boards are smaller than in Battle Royale and Tag Battle (except King Boo's Haunted Hideaway, which is larger) and offer different objectives, similar to Solo Cruise in Mario Party 7. Minigames start only upon landing on Vs. Spaces or Challenge Spaces. Duel Spaces initiating a duel minigame between two players, with the loser forced to give coins to the winner afterward, while Challenge Spaces allow a player to throw a dart to earn a certain number of coins after winning a single-player Challenge Minigame. After a player is close to achieving the number of Stars, or has reached the coin amount, a roulette is spun to reward whoever is likeliest to lose, possibly either Candy or coins (depending on the board played), or nothing. If neither player has completed the objective after 30 turns, Ballyhoo end the game in a tie, but if the player does fulfill it, they earn 20 Carnival Cards.

The winning conditions for each board is as follows:

Star Battle Arena[edit]

Star Battle Arena is the single-player mode of Mario Party 8. The player chooses a character and competes against five COM-controlled characters over five separate duels. The five standard boards are played in order: DK's Treetop Temple, Goomba's Booty Boardwalk, King Boo's Haunted Hideaway, Shy Guy's Perplex Express, and Koopa's Tycoon Town. The sixth, unlockable board, Bowser's Warped Orbit, is played for a final showdown. The rules of Duel Battle are used for all six duels (players take turns without regular minigames), and each duel has a different victory condition from the Party Tent's Battle Royale and Tag Battle. If the player is defeated by their opponent in a duel, or if the 30 turn limit is reached, the board must be replayed. As the player progresses through the duels, their CPU-controlled opponents become more adept.

After completing Bowser's Warped Orbit, Bowser challenges the player to the Last Minigame, Superstar Showdown. Defeating Bowser completes the mode. The reward for completing Star Battle Arena mode is 200 Carnival Cards. Additionally, Bowser's Warped Orbit and the Minigame Wagon (in the Fun Bazaar) will be unlocked, as well as either Blooper or Hammer Bro, depending on who was fought against in Bowser's Warped Orbit. At least two playthroughs of Star Battle Arena are required to unlock both unlockable characters, which will always be random unless one of the unlockable characters is the player character, in which case, the other one will forcefully be the opponent.

Minigame Tent[edit]

The Minigame Tent from Mario Party 8.
The Minigame Tent

In the Minigame Tent, players can play all of the minigames they have unlocked in the Party Tent or Star Battle Arena, and by purchasing them in the Minigame Wagon in Fun Bazaar. Duel and Challenge minigames can only be unlocked in the Star Battle Arena during solo play, or in the Party Tent when using a Duelo Candy or playing Duel Battle. Completing minigames earns the player cards for the player to spend at the Surprise Wagon. There are a total of five ways to play the minigames, as detailed in the sections below.

Free Play Arcade[edit]

Free Play Aracde in Mario Party 8
Free Play Arcade
“Welcome to Free Play Arcade! You can play any minigame! Any you've previously seen on the party boards, that is! So many minigames! So much fun! Let your minigame mania run wild!”
MC Ballyhoo, Mario Party 8

Free Play Arcade is a game mode where the players can freely choose any minigame to play. However, minigames will first need to be unlocked by playing in Party Tent or Star Battle Arena, or purchasing them from the Minigame Wagon at the Fun Bazaar. Additionally, in this mode, Miis often appear as spectators, often replacing species like Goombas and Koopa Troopas that appear in.

Crown Showdown[edit]

Crown Showdown
Crown Showdown
“Crack open Crown Showdown yet? Head there to see who's truly the minigame champion!”
MC Ballyhoo, Mario Party 8

Crown Showdown is a game mode that involves players trying to win the most minigames. At the beginning, the player can choose between 4-Player minigames and Duel minigames. If the player chooses the 4-Player minigames, they can then choose to play between 4-Player minigames, 1-vs.-3 minigames, 2-vs.-2 minigames, or random. The player also can choose how many wins are required to win the showdown from 3, 5, or 7. Each time, the game randomly selects a minigame that the player has already unlocked. Whoever wins the game receives a point, and whoever reaches 3, 5, or 7 points first is the winner.

In-game rules

"In Crown Showdown, you'll race to win a set number of minigames before competitors do it first! What type of minigames? Up to you! Or select Random and leave it to chance!"

Flip-Out Frenzy[edit]

Flip-Out Frenzy from Mario Party 8
Flip-Out Frenzy

Flip-Out Frenzy is a game mode set in a small pond with a 6×6 board containing thirty-two gray squares and four black ones. The objective is that players must compete in minigames and color the entire board. Once a player wins a minigame, they get to pick which squares they want to flip over to match their emblem/color. When a player picks a square, the horizontal and vertical rows of the square next to it get colored as well. If more than one player wins a minigame, or a tie occurs, no one gets to pick. After all the squares are colored, MC Ballyhoo turns two black squares at random into normal squares. Once those ones are colored, the game mode ends, and the player with the most squares of their emblem/color wins.

Players can color over other players' colored squares as well, but cannot flip squares if one of the horizontal or vertical rows has a black square.

In-game rules

"To win Flip-Out Frenzy, you must own the most tiles by game's end. Each time you win a minigame, you'll pick a tile. It and tiles in all four directions will flip to show your mark. There's a late-game shake-up, too!"

Tic-Tac Drop[edit]

Tic-Tac Drop from Mario Party 8
Tic-Tac Drop
“Found your way to Tic-Tac Drop yet? Go there to face off against a rival in a twisted spin on the classic!”
MC Ballyhoo, Mario Party 8

Tic-Tac Drop is a game mode similar to tic-tac-toe, except it is played with minigames, and the balls that are put into the board drop into place, rather than staying in the middle or top rows. The game begins with MC Ballyhoo initiating a random duel minigame, after which the contestants compete to win the minigame. The winner of the minigame gets to drop a ball into the board in the location of their choice. Additional minigames will continue to be played until a winner is eventually declared. The first player to form a horizontal, vertical or diagonal row with their respective colored balls wins the game.

In-game rules

"To win Tic-Tac Drop, you must make a line up, down, or diagonally by dropping balls through the board's slots. You'll get one ball for each minigame win. If you reach a stalemate, you can start a fresh game."

Test for the Best[edit]

Main article: Test for the Best

In Test for the Best, the player competes for the best score by playing ten minigames. The player has to unlock certain minigames to play this and they must buy in from the Surprise Wagon at the Fun Bazaar before playing it. It is similar to the Minigame Decathlon from previous Mario Party games, except only one player can play at a time.

Extras Zone[edit]

“Welcome to the Extras Zone! There's no place quite like it! Ready for something special? Before us lies a zone of extras! A realm of more! A state of surplus! They're minigames seen only here! So let's get started! Choose the special minigame you'd like to play and we'll go there!”
MC Ballyhoo, Mario Party 8
The Extras Zone from Mario Party 8
The Extras Zone
Extras Zone menu from Mario Party 8
The select menu in the Extras Zone

The Extras Zone is a tent where players can play one of eight minigames with either the Mario Party 8 roster or Miis that they have created on the Wii's Mii Channel or by using the default guest Miis. Initially, only four of eight minigames are available: Star Carnival Bowling, Trial by Tile, Flagging Rights, and Canyon Cruisers. The other four need to be purchased in the Fun Bazaar in order to unlock them: Table Menace, Puzzle Pillars, Chomping Frenzy, and Moped Mayhem. Up to four players can play in this mode, but only one minigame allows up to four players to play. Another will allow only a single player.

Minigames

Fun Bazaar[edit]

Main article: Fun Bazaar

The Fun Bazaar is a place where the player can exchange cards for items, modes, and minigames or check records.

  • Records Board: The player can view minigame sets or the best records here. The player can also view the Staff Records after they bought them from the Surprise Wagon.
  • Minigame Wagon: Minigames can be bought here using Carnival Cards. The wagon is only accessible after completing the Star Battle Arena.
  • Carnival Wagon: The player can view any Carnival Figures they collected and watch them in a Carnival Parade.
  • Surprise Wagon: The player can trade Carnival Cards for various items such as Sound Tests, Extras Zone Minigames, Test for the Best, Carnival Figurines, and other stuff. Unlike what the instruction booklet says, it is always available.
  • Carnival Calliope: The player can listen to music, sounds, and voices by accessing here. Some features must be bought at the Surprise Wagon first before listening to it.

Characters[edit]

Playable[edit]

Character select screen from Mario Party 8
The character selection screen showing all 14 main playable characters available

Mario Party 8 features a total of 15 playable characters (14 in the main roster). All 12 playable characters from Mario Party 7 return, alongside the introduction of Blooper, Hammer Bro, and Miis, the lattermost being usable only in the Extras Zone. This marks the first playable appearance of Blooper in the Super Mario franchise, as well as the first (and currently only) playable appearance of Blooper in the Mario Party series.

Blooper and Hammer Bro can be unlocked by defeating each of them in Star Battle Arena. One of the two characters will be randomly chosen to compete against the player in the duel on Bowser's Warped Orbit, unless the player has selected one of them as their character, in which case the remaining character will be their opponent.

Team names[edit]

From Mario Party 4 to Mario Party DS, players could fight in a tag-team match, in which two teams of two players are formed. In Mario Party 5 and Mario Party 6, team names are chosen from specific character pairings. This is a returning feature in Mario Party 8, following an absence in Mario Party 7. Below are the possible name combinations in English and in French:

Mario Luigi Peach Yoshi Wario Daisy Waluigi Toad Boo Toadette Birdo Dry Bones Blooper Hammer Bro
Mario N/A Mario Bros.
Les Frères Mario
Power Players
Les Amoureux
Fan Favorites
Les Vedettes
Big Starrios
Les Némésis
Flower Players
Les Jolis Coeurs
'Stache Clashers
Les Faux Frères
Fungi Fun Guys
Les Inséparables
Soul Bros.
Les Connaissances
Marionettes
Les Marionnettes
Super Snozzios
Les Rocambolesques
BBQ Ribs
Les Implacables
'Stache Splashers
Les Nageurs
Heavy-Blow Bros.
Les Ecraseurs
Luigi Mario Bros.
Les Frères Mario
N/A Waltzing Brawlers
Les Improbables
Green Machine
Les Petits Poids
Green 'n' Greedy
Les Pseudo Bros.
Tango Tanglers
Les Discrets
Lean 'n' Mean
Les Inconciliables
Savage Sidekicks
Les Imperturbables
Scaredy Pants
Les Fantastiques
Cha-Cha Chasers
Les Inattendus
Samba Smashers
Les Swingueurs
Cry Bones
Les Peureux
Blooper Scoopers
Les Aquariophiles
Longtime-Foe Bros.
Les Vieux Ennemis
Peach Power Players
Les Amoureux
Waltzing Brawlers
Les Improbables
N/A Kind Hearts
Les Chérubins
Sugar 'n' Spies
Les Extravagants
Damsels in Success
Les Starlettes
Sweet 'n' Sour
Les Impossibles
Loyal Friends
Les Mimis
Boo-for-Teas
Les Etincelants
High-Flair Pair
Les Déconcertantes
Pink Superpowers
Les Deux Roses
Dry Thrones
Les Contraires
Royal Flush
Les Fonds Royaux
Glamour Hammer
Les Marteaux Picoeurs
Yoshi Fan Favorites
Les Vedettes
Green Machine
Les Petits Poids
Kind Hearts
Les Chérubins
N/A Poached Eggs
Les Waryoshis
Tomboy Trouble
Les Pitres
Scrambled Eggs
Les Apollons
Good Buddies
Les Chouchous
Hovering Fiends
Les Diaboliques
Flutter Friends
Les Petits Mignons
Egg Explosion
Les Oeufs Brouillés
Sky Bones
Les Galopeurs
Double-Dippers
Les Baigneurs
Hungry Hammers
Les Affamés
Wario Big Starrios
Les Némésis
Green 'n' Greedy
Les Pseudo Bros.
Sugar 'n' Spies
Les Extravagants
Poached Eggs
Les Waryoshis
N/A Mischief-Makers
Les Alliés Secrets
Double-Crossers
Les Imposteurs
Crazy Allies
Les Woads
Double-Dealers
Les Stratèges
Double Agents
Les Infâmes
Rotten Eggs
Les Oeufs Pourris
Dumb-Skulls
Les Os Moisis
Drenched Stench
Les Malodorants
Scammer Hammer
Les Vandales
Daisy Flower Players
Les Jolis Coeurs
Tango Tanglers
Les Discrets
Damsels in Success
Les Starlettes
Tomboy Trouble
Les Pitres
Mischief-Makers
Les Alliés Secrets
N/A Double-Facers
Les Bizarres
Bloomy Shroomy
Les Rigolos
High-Spirited Duo
Les Timides
Perfumed Shroomy
Les Cocasses
Gallopin' Gal-Pals
Les Enigmatiques
Daisy Pushers
Les Indécis
Bloopsie-Daisy
Les Fleurs Mouillées
Barn-Builders
Les Bûcheurs
Waluigi 'Stache Clashers
Les Faux Frères
Lean 'n' Mean
Les Inconciliables
Sweet 'n' Sour
Les Impossibles
Scrambled Eggs
Les Apollons
Double-Crossers
Les Imposteurs
Double-Facers
Les Bizarres
N/A Half-Cranky Duo
Les Diablotoads
Total Creeps
Les Terreurs
Half-Pranky Duo
Les Espions
Double Scammy
Les Méconnus
Boneheads
Les Sacs d'Os
Bloop 'n' Snoop
Les Trouble-fêtes
Stench Henchmen
Les Marteleurs
Toad Fungi Fun Guys
Les Inséparables
Savage Sidekicks
Les Imperturbables
Loyal Friends
Les Mimis
Good Buddies
Les Chouchous
Crazy Allies
Les Woads
Bloomy Shroomy
Les Rigolos
Half-Cranky Duo
Les Diablotoads
N/A Doom 'n' Shroom
Les Têtes Rondes
Zoomin' Shrooms
Les Champi-mignons
Surprise Attackers
Les Inimitables
Short Ribs
Les Osselets
Spray Players
Les Anémones
Stealth Strikers
Les Mini-marteaux
Boo Soul Bros.
Les Connaissances
Scaredy Pants
Les Fantastiques
Boo-for-Teas
Les Etincelants
Hovering Fiends
Les Diaboliques
Double-Dealers
Les Stratèges
High-Spirited Duo
Les Timides
Total Creeps
Les Terreurs
Doom 'n' Shroom
Les Têtes Rondes
N/A Boo Duet
Les Faux Amis
Unfair Pair
Les Incompris
Scary Pair
Les Effrayants
Creature Feature
Les Blanchisseurs
Bad Vibes
Les Mauvais Garçons
Toadette Marionettes
Les Marionnettes
Cha-Cha Chasers
Les Inattendus
High-Flair Pair
Les Déconcertantes
Flutter Friends
Les Petits Mignons
Double Agents
Les Infâmes
Perfumed Shroomy
Les Cocasses
Half-Pranky Duo
Les Espions
Zoomin' Shrooms
Les Champi-mignons
Boo Duet
Les Faux Amis
N/A Pink Powerhouse
Les Fuchsias
Double Trouble
Les Champirex
Bloop-dee-doo
Les Blettes
Smash Success
Les Eclectiques
Birdo Super Snozzios
Les Rocambolesques
Samba Smashers
Les Swingueurs
Pink Superpowers
Les Deux Roses
Egg Explosion
Les Oeufs Brouillés
Rotten Eggs
Les Oeufs Pourris
Gallopin' Gal-Pals
Les Enigmatiques
Double Scammy
Les Méconnus
Surprise Attackers
Les Inimitables
Unfair Pair
Les Incompris
Pink Powerhouse
Les Fuchsias
N/A Bone Chokers
Les Indéfinissables
What-the-Bloop
Les Espèces Rares
Two-Timers
Les Indéfendables
Dry Bones BBQ Ribs
Les Implacables
Cry Bones
Les Peureux
Dry Thrones
Les Contraires
Sky Bones
Les Galopeurs
Dumb-Skulls
Les Os Moisis
Daisy Pushers
Les Indécis
Boneheads
Les Sacs d'Os
Short Ribs
Les Osselets
Scary Pair
Les Effrayants
Double Trouble
Les Champirex
Bone Chokers
Les Indéfinissables
N/A Two-Toned Duo
Les Rancuniers
What-the-Deuce
Les Mart'Os
Blooper 'Stache Splashers
Les Nageurs
Blooper Scoopers
Les Aquariophiles
Royal Flush
Les Fonds Royaux
Double-Dippers
Les Baigneurs
Drenched Stench
Les Malodorants
Bloopsie-Daisy
Les Fleurs Mouillées
Bloop 'n' Snoop
Les Trouble-fêtes
Spray Players
Les Anémones
Creature Feature
Les Blanchisseurs
Bloop-dee-doo
Les Blettes
What-the-Bloop
Les Espèces Rares
Two-Toned Duo
Les Rancuniers
N/A Blooper Bros.
Les Maillets Mouillés
Hammer Bro Heavy-Blow Bros.
Les Ecraseurs
Longtime-Foe Bros.
Les Vieux Ennemis
Glamour Hammer
Les Marteaux Picoeurs
Hungry Hammers
Les Affamés
Scammer Hammer
Les Vandales
Barn-Builders
Les Bûcheurs
Stench Henchmen
Les Marteleurs
Stealth Strikers
Les Mini-marteaux
Bad Vibes
Les Mauvais Garçons
Smash Success
Les Eclectiques
Two-Timers
Les Indéfendables
What-the-Deuce
Les Mart'Os
Blooper Bros.
Les Maillets Mouillés
N/A

Other[edit]

These characters primarily act in supporting roles, with most of them only appearing on one board.

Boards[edit]

Board select screen from Mario Party 8
The board selection screen

There are six boards, five of which are available from the start of a new save file. Only one board, DK's Treetop Temple, uses the common format of paying 20 coins for a Star at the Star Space, with the other boards having their own unique methods.

Board Description
Map of DK's Treetop Temple DK's Treetop Temple
  • Star acquisition: The only board with the traditional format of placing the Star somewhere random, costing 20 coins to purchase, before a different Star appears elsewhere once it has been obtained.
  • DK Space: DK sends the player to the Star.
  • Bowser Space: Bowser warps the Star elsewhere.
  • Star Battle Arena or Duel Battle: The object is collecting two Stars before one's opponents.
Goomba's Booty Boardwalk from Mario Party 8
Goomba's Booty Boardwalk
  • Star acqusition: A straightforward board where Captain Goomba gives a free Star to the player before gulls with a wooden plank return them to the start. Dolphin Expresses help bring the player closer to Captain Goomba, for a fee depending on their position, though last place does not need to pay.
  • DK Space: Gives the player a chance to earn coins.
  • Bowser Space: May cause the player to lose coins.
  • Star Battle Arena or Duel Battle: Whoever reaches Captain Goomba first to pay 50 coins for a star wins.
King Boo's Haunted Hideaway from Mario Party 8 King Boo's Haunted Hideaway
  • Star acqusition: Players try to find King Boo, who is in one of three rooms, and purchase a Star from him for ten coins. The rooms without King Boo include Red Boos that throw the player in a hole, returning them to the start. Once a player has purchased a Star, the mansion and its rooms shuffle.
  • DK Space: If the player lands on a DK Space, DK will cover up the hole and offer the player who comes to an empty room a free Star.
  • Bowser Space: Bowser will cover up the hole and will steal a Star (or all their coins during Star Battle Arena or Duel Battle) from the player who comes to an empty room.
  • Star Battle Arena or Duel Battle: To win, the player has to obtain two Stars from King Boo for 10 coins or DK for free.
Map of Shy Guy's Perplex Express Shy Guy's Perplex Express
  • Star acqusition: Players take a linear path to obtain a Star from the conductor for 20 coins. Afterward, the player travels on top of the train before returning to the start.
  • DK Space: DK takes charge of the train and gives a free Star (or doubles their coins during Star Battle Arena or Duel Battle) to whoever reaches him first.
  • Bowser Space: Bowser takes charge and steals a Star (or half their coins during Star Battle Arena or Duel Battle) from whoever makes it to him.
  • Star Battle Arena or Duel Battle: Players compete to obtain the Star from Holly Koopa for 50 coins, but the conductor now just gives ten coins.
Koopa's Tycoon Town from Mario Party 8 Koopa's Tycoon Town
  • Star acqusition: Players invest coins into hotels for Stars. Hotels with 20 coins are upgraded to offer two Stars, then again upon reaching 50 coins to offer three Stars.
  • DK Space: DK invests coins in a player's hotel.
  • Bowser Space: Bowser takes away coins from a hotel of choice.
  • Star Battle Arena or Duel Battle: The player has to obtain four Stars by investing in hotels to win.